@startuml
sprite $hands [48x48/16] {
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000000000000000000000162000BFA000000000000000000
000000000000000000000EFF204FFF600000000000000000
000000000000000000002FFFB02FFFE10000000000000000
000000000000000000000DFFF509FFF90000000000000000
0000000000000000000004FFFE01EFFF2000000000000000
0000000000000000008910AFFF706FFFB000000000000000
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000000000000000003FFFE00EFFF30BFFF70000000000000
0000000000000000009FFE3027EFC02FFFF10005BA200000
000000000000006D901FB0000008F509FFF9004FFFD00000
00000000000001FFF705000440003B17FFFF308FFFF30000
00000000000001FFFE1000CFFD30006FFFFFC09FFFF30000
000000000000009FFF9005FFFFF91002CFFFF59FFFF30000
000000000000001EFFF205FFFFFFE5000BFFFEAFFFF30000
0000000000000006DDD500DFFFFFFFA100BFFFFFFFF30000
000000000000000000000009FFFFFFFD100DFFFFFFF30000
0000000000000000000000003CFFFFFFC002FFFFFFF30000
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00000003CDDDDDDDDDFFFFFFFFFFFFFFFFF204FFFF600000
0000000000000000000FFFFFFFFFFFFFFFF700FFFF000000
0000015555555555557FFFFFFFFFFFFFFFFB00DFF7000000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE00AFC0000000
00003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF009E20000000
00000DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF007200000000
0000003444444444446FFFFFFFFFFFFFFFFE000000000000
0000000000000000001FFFFFFFFFFFFFFFFD000000000000
00000003DEEEEEEEEEFFFFFFFFFFFFFFFFF9000000000000
0000000CFFFFFFFFFFFFFFFFFFFFFFFFFFF4000000000000
0000000BFFFFFFFFFFFFFFFFFFFFFFFFFFD0000000000000
000000019AAAAAAAAACFFFFFFFFFFFFFFF50000000000000
0000000000000000000EFFFFFFFFFFFFFA00000000000000
000000000048888888AFFFFFFFFFFFFFC000000000000000
0000000003FFFFFFFFFFFFFFFFFFFFFB0000000000000000
0000000006FFFFFFFFFFFFFFFFFFFE600000000000000000
0000000001DFFFFFFFFFFFFFFFEA50000000000000000000
000000000001111111111111100000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_HANDS(_alias) ENTITY(rectangle,black,hands,_alias,FA6 HANDS)
!define FA6_HANDS(_alias, _label) ENTITY(rectangle,black,hands,_label, _alias,FA6 HANDS)
!define FA6_HANDS(_alias, _label, _shape) ENTITY(_shape,black,hands,_label, _alias,FA6 HANDS)
!define FA6_HANDS(_alias, _label, _shape, _color) ENTITY(_shape,_color,hands,_label, _alias,FA6 HANDS)
skinparam folderBackgroundColor<<FA6 HANDS>> White
@enduml